The best video game soundtracks of 2025 inspire and change the game
26 January, 20262025 became the year when music in video games finally took center stage. Soundtracks stopped being just a background for gameplay. They became independent works that are discussed, listened to separately from the games, and included in playlists alongside albums by favorite artists. This year, music became one of the main factors in the success of many indie projects and bold experiments, and collaboration between composers of different generations made it possible to create truly new sonic worlds. Why should these soundtracks be heard even by those far from gaming? The answers are in our selection.
Indie composers and legends join forces and change the industry
In 2025, indie games not only won the hearts of players but also set a new standard for musical design. Many independent projects outperformed major studios in sales and gained recognition precisely thanks to their soundtracks. The boundaries between genres and platforms have practically disappeared. Composers freely move from chamber projects to large-scale releases, joining forces in unexpected creative alliances.
Among the brightest examples is the collaboration between Austin Wintory and Darren Korb, who combined their experience in Hades II. At the same time, young authors like fingerspit work side by side with industry veterans, creating music that is hard to attribute to any single genre. This year showed: collaboration and freedom to experiment are becoming the main driving force of musical discoveries.
Experiments and discoveries in the soundtracks of 2025 capture the imagination
Video game composers are searching for new forms and sounds, using unusual instruments and styles. In the soundtracks of 2025, you can hear everything: from baroque acoustic guitars to synthesizers, from traditional choirs to electronic processing. This approach allows the music to become an independent work, which is listened to even outside the context of the game.
Music is important not only for classic video games – it is receiving more and more attention in the development of gambling projects as well. It plays a decisive psychological and pragmatic role in all new games, in particular, enhancing brand recognition. In addition, the tempo of the music has a direct impact on decision-making. Authors of review sites point out that in different types of games, music also has its own specific functions.
To clarify these functions, we turned to representatives of top-ranking websites in specific areas. From them, we learned that in crash games, music serves as the main indicator of rising tension. In Plinko, it is necessary to reinforce the brain’s reward system. In live shows, music is assigned the role of a pleasant background. According to the authors of the site reviewing funky time casino game, live shows are largely built on communication. The musical accompaniment is selected in such a way as to maintain the atmosphere, but at the same time not interfere with the players.
Now more and more developers in the gambling industry are betting on unique tracks that they commission from well-known composers. They are inspired to do this by examples from the world of video games.
We dive into myths with Hades II and Darren Korb
Darren Korb once again amazes fans by combining aggressive metal, sensual techno, and elements of theatricality in the soundtrack for Hades II. His experience in indie rock bands and musical theater made it possible to create music that not only accompanies the mythological plot but literally brings it to life. Special attention is deserved by the unexpected transitions from Latin jazz to gothic motifs. It is this eclecticism that makes the soundtrack stand out among all the works of the year.
Discovering new horizons with Austin Wintory and Sword of the Sea
Austin Wintory, who became famous after Journey, once again surprises fans. In Sword of the Sea, he uses orchestral parts, choirs, and Thai percussion instruments to create the atmosphere of a spiritual journey. Unlike his earlier works, here the music has become even more nuanced and intimate. Interestingly, the team that worked on Journey reunited for this project, and the composer himself demonstrated noticeable professional growth.
Minimalism and emotion in Taria and Como by Jesse Haugen
Jesse Haugen brings the minimalist graphics of the Playdate console to life with chiptune and cello. His short but expressive soundtrack creates a rich sonic atmosphere despite the platform’s technical limitations. The contrast between simple beats and deep cello melodies is interesting, turning the game into a true emotional adventure.
Music as a diary in Many Nights A Whisper by fingerspit
Spanish composer fingerspit creates meditative soundscapes for the game Many Nights A Whisper, reminiscent of a personal diary. Her music is built on warm synthesizers and subtle textures, making the soundtrack very personal and almost intimate. Over ten years of collaboration with indie studio Deconstructeam, she has developed her own unique style that cannot be confused with others.
Dance floor and drive in BALL x PITT by Amos Roddy
Amos Roddy turns the BALL x PITT soundtrack into a real dance mixtape, combining synthesizers, trap beats, and choral singing. His music is full of energy, and some tracks sound like ready-made club hits. Fun fact: Roddy not only wrote music for Minecraft but also worked with rapper Lil Wayne, which adds eclecticism to his works.
A world of fantasy and sadness in EARTHBLADE by Lena Raine
Lena Raine created the soundtrack for the game EARTHBLADE, which never saw the light of day. Nevertheless, this album became an independent work, combining orchestral arrangements, funky rhythms, and atmospheric melodies. Lena Raine’s music is distinguished by genre diversity and deep emotionality, making her one of the most prominent figures in the gaming industry.
Epic and drama in The Alters by Piotr Musiał
Polish composer Piotr Musiał builds the soundtrack for The Alters on the contrast between industrial rhythms and powerful orchestral parts. His music evokes strong emotions and creates a sense of scale. Unlike his previous works for Frostpunk and This War of Mine, this album is perceived as a single whole, which is especially valued by fans.
Sounds of other worlds in REPOSE by Bozó Attila Bertold and colleagues
The soundtrack for REPOSE impresses with its abstractness and mystery. The composers use unusual sound effects to enhance the atmosphere of the game and immerse the player in another world. This approach is fundamentally different from classic soundtracks and proves that music can be as experimental as the visual style.
Style and eccentricity in Malys by Belinda Coomes
Australian composer Belinda Coomes creates for Malys an unusual mix of jazz, horror, and vocal parts. The collaboration with singer Montaigne stands out in particular, whose vocals add depth and expression to the soundtrack. The music for this card game becomes an independent work that you want to listen to again and again.
Melodies of the universe in DELTARUNE Chapters 3+4 by Toby Fox
Toby Fox continues to build his own musical universe, using leitmotifs and playful synthesizers. His music for DELTARUNE Chapters 3+4 is filled with recognizable themes and unexpected twists. Fox became an idol for a whole generation thanks to Undertale, and his new works only strengthen this status.
The music of 2025 changes the perception of games and sets new standards
This year’s soundtracks have demonstrated that music in games is becoming an integral part of the gaming experience and an independent art form. Composers boldly mix genres, work in teams, and are not afraid to experiment. At the same time, unusual combinations and the absence of familiar boundaries spark debates among fans.
And which soundtracks surprised you this year? Why is music becoming more and more important for gamers and even for those who don’t play? Share your opinion and favorite discoveries!
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